About me

Systems Designer to the core

There's something in games, may it be Board Games, PC Games, Free-to-play games, that resonates with me. I just love playing, discovering, so that I can better design, create, and iterate.

My three years of Game Design Bachelor have allowed me to understand my greatest strengths : Analyzing concepts to better them, Creating deep systems, Programming prototypes and small games, Mediating between people with different ideas to come to a conclusion, and learning new tools fast.

My deep knowledge of Board Games and Video Games in general (I am in love with Video Games History) allow me to tap in a lot of eclectic resources to design new games and work on already existing projects.

My recent experience at Digit Game Studios on Star Trek Fleet Command has taught me more than all my previous years together. I have expanded my skills in Excel, learned VBA coding, created advance mass battle simulators to handle all the combat design of the game.

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Most Relevant Experience and Diplomas

System Designer at Digit Game Studios

Dec 2016 - Sept 2017

Star Trek Fleet Command has been a source of many learnings. I was offered an environement where I had a lot of responsibilities at once, and even if I've done some mistakes, I've learned a lot for them, and the experience at Digit Game studios has no equivalent.

Internship at Artefact Studios

May - June 2016

Working on Space Hulk Tactics as the main designer of the user-ended Map Tool, I also worked as a QA tester, Game Designer and Level Designer for half the campaign.

Game Design Bachelor

Sept 2014 - Sept 2017

Learning everything that is needed to design the best games ever. Bellecour Ecole has been very important in my training and helped me find amazing internships to start my career.

Skills

Unity - C#
Unreal Engine 4
Game Systems
GDD Writing
Excel(VBA & Tooling)
Combat Balancing